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Re: For the artists: RIP



They must have spent a fortune on this work.  I see two problems with it;

1. you need a huge team of artists to get everything right; a scupltor to get the initial shape of the animal, then various 3d digital artists to do the fine details, rendering, etc. Then the thing has to be posed / animated, and the background and lighting need to be worked out (plus whatever other critters are in the scene with the main subject). In short, there are a lot of people in between the scientific information at the start and the art director at the finish. It is inevitable that most of the people in that sequence will understand very little of the basics about what they are dealing with (for the sea monsters, apart from the basic anatomy, this means things such as; how animals move in water, how light behaves in water, that sort of thing) So there will inevitably be lots of mistakes.

One the other hand, when you (as a palaeontologist) are working directly with one artist it's a lot easier to make sure that basic things that are going to make it look realistic don't fall through the gaps.

For example, one of the main problems with the animals in the NG spread is that they are all swimming around with their mouths open. While it's ok (if a little repetative) to show a carnosaur showing off its dental work, for a marine animal this is a no-no. You open the jaws on something like a pliosaur, and there's only going to be one result - the animal's going to come to a pretty rapid halt (that big maw makes a really effective water brake). So 20 pages of close ups of various marine reptiles swimming around with their mouths wide open is, apart from being a tedious compositional cliche, just plain stupid.

With all those artists in the way, you also seem to lose the opportunity to correct small details - the whole process takes on a life of it's own. So for example, the teeth in the Kronosaurus pic are all shining bright - my dentist would have been proud of those. Even if the scientific consultant gets a chance to look at the images before they go to press, it is apparently too difficult to change small details like this using Nat Geo's new approach... :-(

2. For all the amazing resources they poured into this, I frankly (and this is just a personal, subjective, I-don't-like-that-sort-of-art type opinion) don't think the result looked that great. For mine, the images lack life - they are very flat. Compare this with the depth that Dan gets into his underwater stuff (yes, its ironic that the 2D techniques and the 3D techniques have opposed results...).

I wonder if part of the problem was that the artists in this team didn't really know a lot about the medium they were potrayng - in the news article they mentioned that they wanted to start with a marine environment because most people looking at it wouldn't know enough to spot mistakes, but I think this approach may have backfired on them. To me, it's very suggestive that the stand-out image in the feature is the ariel shot of the Shonisaurus pod - i.e. an image that is basically 'terrestrial'. Again, maybe it goes back to their 'cast of thousands' approach - when you've got one or two artists who 'own' the whole process, it's going to be in their interests to do everything they need to in order to get the result right. If this means that they need to spend a couple of days at the sea-park watching the sea-lions swimming around to get a feel for how plesiosaurs move, then they'll do that. It's hard to imagine an animator in a graphics studio, who is only one cog in a huge chain and doesn't really feel much ownership of the project, and who has a number of jobs on their desk that they have to get done by Friday, going to the same lengths. They might not even go as far as renting out the "Blue Planet".

I reckon they'd if they'd used people like Dan and John (to pull a couple of names out the air!) they'd have saved themselves a heap, got a better result, and given a couple of palaeoartists a decent lifestyle for a month or two....

My 2c. I guess, like Jim with the Kong movie, I'd been looking forward to this for a while, and was underwhealmed by the artwork. (As opposed to the content of the accompanying article, which just made me furious and profoundly depressed...)

And, just to get it off my chest, Dakosaurus ("pants lizard"?) is a pussy.

Cheers
Colin





John Conway wrote:

Apparently bypassing us 2-dimensional digital artists entirely. What ever happened to evolution?

Punctuated equilibrium gone mad I say.

Danvarner@aol.com wrote:

I guess us brush jockeys have  gone extinct, too.

http://www.usatoday.com/tech/science/2005-12-13-national-geographic-digital_x.

htm

DV