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Re: For the artists: RIP
They must have spent a fortune on this work. I see two problems with it;
1. you need a huge team of artists to get everything right; a scupltor
to get the initial shape of the animal, then various 3d digital artists
to do the fine details, rendering, etc. Then the thing has to be posed
/ animated, and the background and lighting need to be worked out (plus
whatever other critters are in the scene with the main subject). In
short, there are a lot of people in between the scientific information
at the start and the art director at the finish. It is inevitable that
most of the people in that sequence will understand very little of the
basics about what they are dealing with (for the sea monsters, apart
from the basic anatomy, this means things such as; how animals move in
water, how light behaves in water, that sort of thing) So there will
inevitably be lots of mistakes.
One the other hand, when you (as a palaeontologist) are working directly
with one artist it's a lot easier to make sure that basic things that
are going to make it look realistic don't fall through the gaps.
For example, one of the main problems with the animals in the NG spread
is that they are all swimming around with their mouths open. While it's
ok (if a little repetative) to show a carnosaur showing off its dental
work, for a marine animal this is a no-no. You open the jaws on
something like a pliosaur, and there's only going to be one result - the
animal's going to come to a pretty rapid halt (that big maw makes a
really effective water brake). So 20 pages of close ups of various
marine reptiles swimming around with their mouths wide open is, apart
from being a tedious compositional cliche, just plain stupid.
With all those artists in the way, you also seem to lose the opportunity
to correct small details - the whole process takes on a life of it's
own. So for example, the teeth in the Kronosaurus pic are all shining
bright - my dentist would have been proud of those. Even if the
scientific consultant gets a chance to look at the images before they go
to press, it is apparently too difficult to change small details like
this using Nat Geo's new approach... :-(
2. For all the amazing resources they poured into this, I frankly (and
this is just a personal, subjective, I-don't-like-that-sort-of-art type
opinion) don't think the result looked that great. For mine, the images
lack life - they are very flat. Compare this with the depth that Dan
gets into his underwater stuff (yes, its ironic that the 2D techniques
and the 3D techniques have opposed results...).
I wonder if part of the problem was that the artists in this team didn't
really know a lot about the medium they were potrayng - in the news
article they mentioned that they wanted to start with a marine
environment because most people looking at it wouldn't know enough to
spot mistakes, but I think this approach may have backfired on them. To
me, it's very suggestive that the stand-out image in the feature is the
ariel shot of the Shonisaurus pod - i.e. an image that is basically
'terrestrial'. Again, maybe it goes back to their 'cast of thousands'
approach - when you've got one or two artists who 'own' the whole
process, it's going to be in their interests to do everything they need
to in order to get the result right. If this means that they need to
spend a couple of days at the sea-park watching the sea-lions swimming
around to get a feel for how plesiosaurs move, then they'll do that.
It's hard to imagine an animator in a graphics studio, who is only one
cog in a huge chain and doesn't really feel much ownership of the
project, and who has a number of jobs on their desk that they have to
get done by Friday, going to the same lengths. They might not even go
as far as renting out the "Blue Planet".
I reckon they'd if they'd used people like Dan and John (to pull a
couple of names out the air!) they'd have saved themselves a heap, got a
better result, and given a couple of palaeoartists a decent lifestyle
for a month or two....
My 2c. I guess, like Jim with the Kong movie, I'd been looking forward
to this for a while, and was underwhealmed by the artwork. (As opposed
to the content of the accompanying article, which just made me furious
and profoundly depressed...)
And, just to get it off my chest, Dakosaurus ("pants lizard"?) is a pussy.
Cheers
Colin
John Conway wrote:
Apparently bypassing us 2-dimensional digital artists entirely. What
ever happened to evolution?
Punctuated equilibrium gone mad I say.
Danvarner@aol.com wrote:
I guess us brush jockeys have gone extinct, too.
http://www.usatoday.com/tech/science/2005-12-13-national-geographic-digital_x.
htm
DV