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"The Lost Dinosaurs of Egypt"
Below is part of the press release for "The Lost Dinosaurs of Egypt." If
anything at all is wrong with the rendering of the dinosaurs, we can blame
Josh Smith.
Mary
mkirkaldy@aol.com
_____
Rainbow Studios Helps Dinosaurs Roam The Earth, Again, On The A&E Network
Leading Digital Entertainment Production Studio Uses HD And 3D To Breathe New
Life Into The A&E Network's Upcoming Special ``The Lost Dinosaurs Of Egypt''
PHOENIX, AZ--(INTERNET WIRE)--Aug 08, 2001-- Rainbow(TM) Studios, the largest
digital entertainment studio in the Southwest, announced today it has
digitally cloned and animated 3D dinosaurs for MPH Entertainment in HD for
the upcoming A&E Network special "The Lost Dinosaurs of Egypt," premiering
this fall. ***Preview a sampling of dinosaurs in HD from "The Lost Dinosaurs
of Egypt" at BOXX Technologies (booth #1059) during SIGGRAPH 2001, August
14-16.***Perhaps the only thing more exciting than finding a new dinosaur
would be the chance to see that dinosaur come to life. Although this isn't
really possible, renowned paleontological restoration illustrator Robert
Walters believes that the digital animation experts at Rainbow Studios have
done the next best thing. During six minutes of animation in the upcoming A&E
Network special "The Lost Dinosaurs of Egypt," Walters says Rainbow artists
"have brought a lost world to life. This sort of work is as close to cloning
as we'll ever come."For this Phoenix-based animation house, turning fossils
into creatures through CG was as complex as the science fictional cloning
techniques in "Jurassic Park." The CG process of creation took a lot of
attention to detail, artistic know how, and even more scientific input."We
did a lot of things different on this project," explains Director Jim Milio
of MPH Entertainment, the production company that--along with Cosmos--helped
fund both the recent dig that uncovered the new genus and species of large
dinosaur, Paralititan stromeri, and the documentary recording that event.
"Because we heard so many stories from scientists about how inaccurately
dinosaurs have been depicted, that some of the most famous dinosaur imagery
has been filled with misinformation and f! alsehoods such as wrongly shaped
bodies, heads and behaviors, I promised to keep the scientists closely
involved."Keeping the scientists involved, however, meant that every aspect
of CG dinosaur creation--down to the placement of a foot or blink of an eye
was critiqued to the nth degree. "The scientists said things like, 'He's
blinking way too much. He wouldn't blink that much,' " says Milio.Rainbow
Producer and Vice President Nicholas Napp agrees that this attention to
detail was, at times, very intense. "There definitely were a lot of little
things we had to pay attention to, which were compounded by the resolution of
the final render for 1080/30 hi-def. Fortunately, we are used to overbuilding
our models to meet these kinds of demands."It was this over-the-top attitude
that helped land the job for Rainbow. Says Milio, "This was my first time
doing CGI, so I was pretty nervous because of all the horror stories you hear
about budget over-runs. In fact, we met with a half dozen companies, three of
which went out of business during the bidding process, which added to my
nerves. Columbia TriStar recommended Rainbow and they basically promised to
make me happy. They hadn't done dinosaur work before, but I could tell they
could. They had that sort of tenacity."Rainbow's exercise in tenacity began
in the Everglades of Florida. Recreating the world unearthed by the
paleotological team led by University of Pennsylvania Ph.D. candidate Josh
Smith required a tidal backdrop similar to the mangrove jungles of the
Sunshine State. Rainbow modeler and animator Adam Schimpf, along with several
paleontologists, was along for the ride as the film crew shot background
plates."It was cool to see the environment through the eyes of the
scientists," says Schimpf, who explains that long days spent together in a
flat-bottom boat gave him plenty of time to learn about the lifestyles of the
dinosaurs he would animate. "It was definitely hot, but it was also very
beautiful. That whole area outside of Everglade City i! s submerged in water
except for a few hours at low tide. But it's all very shallow. We'd be
cruising along and all of the sudden hit ground. That gave us a unique
perspective on the dinosaurs. You quickly got the idea that because of their
size, they wouldn't have any trouble walking through water."Schimpf also
learned a lot about the "look" of this lost world, how unexpected
creatures--like dolphins he witnessed from the Gulf--could suddenly appear
and then disappear through the maze of water-soaked vegetation. Yet, before
he or the rest of the Rainbow Team could begin to animate, digital models had
to be constructed. Using Newtek's Lightwave 3D, Discreet's 3D Studio Max and
Nichimen's Mirai software packages Rainbow creatives formed digital
sculptures of four dinosaurs: two enormous Brontosaurus-like plant-eaters and
two T.Rex sized carnivores.By far the most difficult creature to model and
animate was the crocodile-like Spinosaurus. "The Spinosaur has a sail that
runs along the length of his back that was very complicated to model,"
explains modeler Boyd Lake. "The scientists told us that sail was really an
extension of its spine, but that sort of skeletal set-up made the model very
difficult to flex and move smoothly. Inside Alias|Wavefront's Maya we set-up
a custom muscle object to help the sail compress as the creature arched it's
back and expand as it lengthened its spine forward."Once the models were
completed, the animators had to envision how these extinct creatures might
have moved through their ancient tidal world. Walters supplied much of this
information, suggesting that the enormous Paralititan might have moved with
the lumbering elegance of an elephant, and the Spinosaurus in particular with
the strange grace of a large Komodo Dragon. Says Walters, "The anatomy of the
Paralititan is similar to an elephant. An elephant's legs are graviportal in
that they can support a tremendous amount of weight. Their legs are like
hinged-columns and when they move they place their feet very carefu! lly.
>From track waves [fossilized footprints] we can tell that these dinosaurs
moved in the same manner."Yet combining scientific fact with animation art
was not always a straightforward process. Schmipf explains that his digital
recreations, animated in Maya, often required adjustments between the
possible realities of science and the actual realities of what looked right
on the screen. "We were asked to create a walk that was somewhere between the
footprint patterns of several dinosaurs and several elephants. But the length
of these strides appeared to put too much stress on the legs. It made our
models look like they were going to break. So, we had to take all this
complex information and find compromises that looked real."While the
animation was created, color mappers designed the look of the digital
dinosaurs' skins. "That's actually where we had the most freedom to create,"
explains Lake. "The scientists gave us some direction, but let us roam free
based on their hints. They had some speculations on the color of the
Spinosaur's sail, that it was either used to dissipate heat or attract mates.
They even said it might be brightly colored like a peacock and we actually
started to go in that direction, but based on our thoughts internally we
toned that down. We believed that since it was a predator that sail probably
wouldn't be so bright. It would need to camouflage with the
vegetation."Overall, the artists stuck with fairly conservative choices for
all the dinosaurs' color patterns, agreeing with the scientists that most
likely the larger the animal the more subdued its coloration. Texture maps
for the dinosaurs hides were based on the size and shapes of scales found in
fossil remains.As if all this complexity weren't enough to drive up the
render times of these clips, Napp explains that the entire documentary was
shot in High Definition and edited on BOXX Technologies' HDBOXX. "That meant
we had to rely on some really fast equipment. We chose BOXX Technologies for
its outstanding track rec! ord of reliable system technology. Their helpful
support technicians helped us create a solution for getting the Hi Def
background files into LightWave 3D, which streamlined production immensely.
That whole pipeline was an interesting challenge because, ultimately we were
handling frames that were between four and six megabytes each."Lake adds that
work in Hi Def meant "the attention to detail was definitely cranked way up.
We were more than quadrupling the pixel counts on all our frames. Because Hi
Res shows up every little mistake, you have to intensely scrutinize
everything; your textures, your shadows, your lighting."Intense scientific
scrutiny combined with artistic flair has already paid off for Rainbow. The
moment the paper detailing the importance of the new dinosaur find was
released in Science magazine, images from Rainbow's CG creations began to hit
the media. A frenzy ensued that won't let up until the air-date for "The Lost
Dinosaurs of Egypt" this Fall.Both Schimpf and Lake agree that this sort of
hype is an unusual reward for hours and hours of painstaking work. Says Lake,
"It's a big pay-off for guys like us, to have our work be so visible and
talked about." Even with all the back-and-forth between science and art, adds
Schimpf, "the dinosaurs were still really fun to animate."Napp adds, "We are
proud to have participated in the creation of the documentary "The Lost
Dinosaurs of Egypt." Cosmos Studios and MPH Entertainment have given us a
fantastic opportunity to showcase our artistic talents. Transforming great
work into fantastic work is a strong story, and "Lost Dinosaurs" delivers it
by the ton."